Key items may be as simple as a key to a door, but usually it’ll be something that acts as part of a puzzle. Failing that, there’s always a map you can pull out, which can help you get around -although I found it rarely seemed to open on the actual floor I was on, which seemed like a little bit of needless extra hassle. No area of the map ever gets left behind for long, but thankfully the place is memorable enough that you’ll have a rough idea of where to go. For those who may not be too familar with the genre, it’s almost like a Metroidvania in its non linear progression. You have an inventory to store key items, resources, and notes, which thankfully has no limit to how much stuff you can hold.Īs you proceed through the hospital, you will gradually open up more and more areas – with certain objects or items allowing you to backtrack and open up areas in earlier sections of the map. You’ll start off in a small section of the hospital and will encounter various locked doors: some of which are simply locked from the other side, whereas other contain prompts for certain keys, and even have very cryptic clues attached to the doors. The rest of the game also plays out in a similar vein to the classics of yore. It sets the scene well, and fans of the genre will feel right at home straight away. It’s a rudimentary puzzle, but serves as a great tutorial as it requires you to examine, rotate, and interact with the objects in the room if you want to succeed. Since the room you start in is locked, you’ll need to search for the necessary objects and notes in order to crack the combination of a padlock. Starting out in the bathroom, the game quickly introduces you to the two core gameplay elements in Tormented Souls: exploration and puzzle solving. Hopefully extra modes or unlockables are added down the line to encourage people to experience Caroline’s journey more than once. A tad disappointing, perhaps, but not a dealbreaker. Unfortunately, there’s nothing really to unlock once you beat the game, other that a clue that can lead you on a side quest to obtain a moderately better starting gun. I managed to get the best ending on my first playthrough, which felt very satisfactory as it didn’t involve jumping through bizarre hoops just for the true ending. Speaking of conclusions, there are a few possible endings, but they’re not hugely different. It does a good job in helping you piece everything together so that by the end, you feel satisfied with the conclusion. Quite why everyone leaves such notes scattered around in the strangest of places is beyond me, but fans of the genre will feel comfort in finding all these extremely well-written notes everywhere. ![]() NPCs aren’t very frequent, meaning that a lot of it is done through environmental storytelling and notes that are scattered around. It’s all done rather well, and even the more predictable elements don’t feel out of place. There’s the odd twist and turn here and there, but there are also some story beats that will probably only click with you moments before the reveal. ![]() You won’t meet many people along your journey, and the encounters that you do have tend to raise more questions than they answer, but things slowly piece together over time as you gradually explore more of this evil residence. Waking up naked in a bathtub, hooked up to a respirator and with an eye missing, Caroline needs to explore the hospital to find out what’s going on.ĭespite the questionable setup, the story feels like traditional survival horror fare, and unfolds as such. ![]() Stupid decisions lead to unfortunate consequences as she promptly gets knocked unconscious soon after arriving. Considering that she never usually gets letters, she feels obliged to go and investigate for herself – especially as the attached photo seems to attach some kind of guilt to Caroline herself. The story opens with the protagonist, Caroline, receiving a letter about two girls who disappeared at the Winterlake Hospital. Many thanks to PQube for the review code. Not only is it a great indie title, which is our bread and butter, but it’s also a love letter to one of my favourite genres: survival horror. Tormented Souls was originally just a game in the review queue, but I never expected to love the game so much. The answer was served to me on a plate by PQube. We’ve finally hit 100 Switch reviews here at The Elite Institute, and I’ve been pondering what to do for the 100th release.ĭo I review my favourite game on the console? Do I review an entry in a series that’s special to me? What game could I cover that would feel appropriate?
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